Reviewed · LONDON GHOST TOURS
Haunted London: Ghost Hunt Self-Guided Walking Adventure
London gets a different mood at night. This self-guided ghost hunt turns Mayfair landmarks into a smartphone puzzle trail, and I love the exact turn-by-turn directions that keep you moving instead of wandering, plus the Bond Street starting stretch that mixes luxury shopping streets with darker clues. The one thing to consider: some puzzles can feel tricky, so you’ll want a patient group (or a fully charged phone).
You also get control over when you start and the freedom to pause/resume while you work through 10 puzzle challenges. It’s a fun twist on sightseeing, especially if you like walking as a way to learn, not just checking off addresses.
In This Review
- Key things to know before you play
- Haunted London by Questo: how the self-guided game works
- Bond Street start: Mayfair luxury with a darker clue trail
- The puzzle checkpoints keep you from getting lost
- Berkeley Square: birdsong, big names, and trees planted in 1789
- Green Park and the Canada Memorial: a respectful pause with a challenge
- Queen’s Chapel beside St James’s Palace: Palladian design and royal stories
- Price, timing, and who should play this ghost hunt
- Should you book Haunted London?
- FAQ
- How long is the Haunted London self-guided walking adventure?
- How much does it cost?
- Where does the experience start and end?
- Do I need a guide in person?
- How many puzzle challenges are included?
- What language is the experience offered in?
- Can I choose when I start?
- Can I pause or resume during the adventure?
- Is it a private experience?
- Can I cancel for a full refund?
- Is it accessible for most people?
Key things to know before you play

- Smartphone directions prevent guesswork: each clue tells you where to go next.
- Flexible start time and pause/resume: you can play on your schedule.
- 10 challenges tied to real Mayfair spots: Bond Street, Berkeley Square, Green Park, and Queen’s Chapel.
- A story that links the stops: the game uses a haunted storyline to connect the locations.
- Designed for small groups: it’s private for your group, which usually makes it easier to collaborate on puzzles.
- Low price, short outing: about 1 to 2 hours for $7.85 per person.
Braver still? More haunts and ghost walks
- Ghost, Ghouls and Gallows Tour : Guided Tour with Boat Ride
★ 4.5 · 3,212 reviews - London: Comedy Horror Ghost Tour on a Bus
★ 4.4 · 2,084 reviews - London: Ghost Walk and River Thames Boat Ride
★ 4.5 · 1,251 reviews - Ghost Bus Tour of London
★ 4.0 · 961 reviews
Haunted London by Questo: how the self-guided game works

This is not a live tour with a person walking backward through history while you follow. It’s a smartphone-led walking adventure. You’ll get a mobile access code, then follow a haunted storyline that plays out through puzzle checkpoints around central London. The key idea is simple: you’re solving something to move to the next place, and the game tells you exactly how to get there.
I like formats like this because they change the way you look at a neighborhood. You stop seeing Bond Street and Mayfair as just brand names and architecture. Instead, you notice details that you’d normally skim past—signs, shapes, inscriptions, and sightlines—because the game asks you to answer questions.
You also get flexibility. The start time is flexible, and you can pause/resume anytime. That matters in London, where your train can run late or you might want a quick coffee break before the next clue.
The only real catch is effort level. Some clues are described as difficult enough to keep things challenging, which is great if you like puzzles, but it can be frustrating if you want easy sightseeing without problem-solving.
Bond Street start: Mayfair luxury with a darker clue trail

The adventure begins in Mayfair, at Bond Street. The game frames Bond Street as the Champs-Elysées of London—an elegant, high-end stretch—so it’s a smart opening choice. You start in a place that feels instantly recognizable, then the story prompts you to look for something less shiny.
At this first stage, you follow a clue, solve a puzzle, and then you’re guided to the next checkpoint. The game keeps the momentum going with repeated patterns: move to the next stop by working out what the location is telling you, then use that answer to continue. It’s a good structure for a short outing because you’re never stuck staring at your phone wondering what to do next.
What makes Bond Street valuable for non-scary sightseeing too is the contrast. You’re walking through the kind of street where people assume nothing weird can happen—luxury goods, designer fashion, fine jewels, exclusive brands—then the game questions what’s underneath that image. Even if you’re not a hardcore ghost person, it makes you notice the street level details that most visitors miss.
One small practical note: since you’re navigating with a phone, keep an eye on battery before you start. A short walk doesn’t mean a short phone life if you’re using GPS and a puzzle interface.
The puzzle checkpoints keep you from getting lost
One of the best things about this tour format is that it does not rely on you being a strong map reader. Each clue provides exact directions to the next place. In real terms, that means less time lost at corners, and more time paying attention to what’s right in front of you.
The checkpoints also work like mini assignments. You solve something, then the game gives indications for where to go next while also teaching you about the place you found. That combination—action plus context—is why this can feel like learning without the lecture.
In my view, this is the biggest value for the price: you’re paying for a guided experience without paying for a guided tour. At $7.85 per person for roughly 1 to 2 hours, the game is at the sweet spot of cost versus time. It’s long enough to feel like an outing and short enough to fit into almost any London plan.
There’s also a social angle. The best reviewed vibe here is friends enjoying the challenge together. If you’re traveling with mates, couples, or a small group, the puzzles give you a reason to slow down and cooperate instead of just walking in the same direction.
Still deciding? A handful more London outings we rated
Berkeley Square: birdsong, big names, and trees planted in 1789

After Bond Street, the route carries you toward Berkeley Square, the green town square in Mayfair. This stop gives you a different atmosphere right away. You move from shopping street energy into a space with tall trees and birdsong, plus room to think while you figure out the next clue.
The game points out that the trees were planted in 1789, making them among the city’s oldest. That kind of detail is useful because it gives you a visual anchor. If you’re standing still and looking upward, you’ll understand why locals and regular walkers treat this as more than just a pretty pause.
As you wander the leaf-filled paths, you can spot the impressive houses tied to major names. The route specifically mentions that figures like Winston Churchill, writer Horace Walpole, and Rolls-Royce co-founder Charles Rolls lived here. Even if you know none of those stories, seeing the house context helps you understand Mayfair’s layers: politics, writing, industry—sitting right behind the same green square you’re using to solve a ghost-related question.
Then there’s the statue: Woman of Samaria by Alexander Munro. The game treats it as innocent-looking, but it pushes you to pay attention for the darker lining in the challenge. That’s a nice trick. It forces you to look at public art like it’s part of a puzzle, not just a photo spot.
Practically, Berkeley Square is a great place to slow down if you’re dealing with a harder puzzle. You’ve got space around you, and you’re not juggling major crowds while trying to read or answer.
Green Park and the Canada Memorial: a respectful pause with a challenge

Next comes Green Park, near Buckingham Palace. The route guides you to the Canada Memorial, described as discreetly hidden alongside the trees. That word matters because Green Park can feel open and straightforward, but the memorial is the kind of detail you might miss unless the game nudges you to find it.
The memorial itself is tied to WW1 and WW2 and honors Canadian soldiers who died during those conflicts. The inscription included in the experience mentions that in two world wars, one million Canadians came to Britain to join the fight for freedom, with a line about shared danger and friendship prospering. It also notes Maple Leaf symbolism, which matters because it’s part of the visual language that connects UK and Canada.
Then comes the interactive part. You’re instructed to search the memorial, solve the challenge, and advance to the final destination. This is where the self-guided format shines. You’re not just reading text and moving on. You’re scanning the memorial with a purpose, which turns a quiet tribute into part of the story engine.
If you want a balanced London day, this stop is exactly that. It adds a reflective beat without killing the pace. And if your group likes “scary but not too scary,” this is a good mid-route tone shift before you reach the more royal-focused ending.
Queen’s Chapel beside St James’s Palace: Palladian design and royal stories

The game ends at Queen’s Chapel, a small royal chapel positioned beside St James’s Palace. The route emphasizes it as a hidden architectural and artistic standout, built by Inigo Jones between 1623 and 1625 in a Palladian style. That’s valuable context because it gives you something concrete to look for beyond the idea of a spooky ending.
Inside, the experience points to richly gilded and finely detailed interior. Even if you don’t know Palladian architecture terms, you’ll likely notice the finish and the sense of craftsmanship. For a self-guided game, that matters: the space becomes part of the puzzle atmosphere.
The story element here is royal and specific. The game notes that the Queen Mother and Lady Diana have lain in their coffins in this chapel before their funerals. That’s heavy subject matter, and it changes the mood from playful mystery to respectful seriousness. It’s also one of the reasons I think this experience works even for people who aren’t into ghosts. You get a meaningful encounter with royal-era memorial practice.
The final stretch is a last question. Answer it and you can call yourself a Questo explorer who conquered the Haunted London. The exact content of the final question isn’t listed here, but the structure is consistent: you solve something based on what you’re seeing, then you finish.
Price, timing, and who should play this ghost hunt

At $7.85 per person for about 1 to 2 hours, this is one of those deals that’s worth considering if you like walking and you like light mystery. You’re getting 10 puzzle challenges, a haunted storyline, and the convenience of not having to coordinate with a physical guide.
Timing helps too. It’s flexible in start time and you can pause/resume anytime. That makes it easier to plug into a day already full of museums, markets, and long tube rides.
So who is it best for?
- People who enjoy puzzles and don’t mind working as a team.
- Friend groups looking for an activity that feels different from a standard walking tour.
- Visitors who want to see Mayfair landmarks while learning facts in the background.
Who might want to think twice?
- If you want zero problem-solving and just a smooth narration, this probably won’t feel right.
- If you dislike walking in central London for an hour or two, choose a shorter plan or bring a strategy to keep breaks quick.
If you’re playing at night or around peak times, bring what you’d normally bring for a city walk: comfortable shoes, a charged phone, and a small tolerance for stopping often while you solve.
Should you book Haunted London?

I’d book it if you want a guided-feeling experience without a guide, and if you like the idea of turning Bond Street, Berkeley Square, Green Park, and Queen’s Chapel into a puzzle route. The strongest reasons to choose it are the fun, social challenge and the way it pushes you through places you might not notice otherwise—while still giving you real context about what you’re seeing.
I’d skip it if your priority is a traditional narrated tour with an easy pace and minimal thinking. Since some clues can be hard, it’s best with people who enjoy figuring things out.
If you’re on the fence, treat it like this: it’s a short walk with a structured game, and for the price, it’s a good way to make Mayfair feel like more than a showroom.
FAQ
How long is the Haunted London self-guided walking adventure?
It’s listed as approximately 1 to 2 hours.
How much does it cost?
The price is $7.85 per person.
Where does the experience start and end?
It starts at 377 A40, London W1C 1JW, UK, and ends at St James’s Palace, Marlborough Rd, London SW1A 1BQ, UK.
Do I need a guide in person?
No. This is a self-guided experience with a smartphone game and clues.
How many puzzle challenges are included?
The experience includes 10 puzzle challenges.
What language is the experience offered in?
It’s offered in English.
Can I choose when I start?
Yes. The game has a flexible start time, and you can start at your chosen time within the experience window.
Can I pause or resume during the adventure?
Yes, you can pause and resume anytime.
Is it a private experience?
It is a private tour/activity, and only your group participates.
Can I cancel for a full refund?
Yes, free cancellation is available. You must cancel up to 24 hours in advance for a full refund.
Is it accessible for most people?
The experience notes that most travelers can participate, and service animals are allowed.
More Walking Tours in London
- Magical London: Harry Potter Guided Walking Tour
★ 4.7 · 22,044 reviews - London: The Original Jack the Ripper Walking Tour
★ 4.7 · 7,833 reviews - Tour for Muggles The Ultimate Harry Potter Walking Tour in London
★ 5.0 · 4,684 reviews - London Jack The Ripper Guided Walking Tour
★ 5.0 · 3,131 reviews - London: Harry Potter Movies Walking Tour (Kids Go Free)
★ 4.7 · 3,071 reviews
More Tour Reviews in London
- From London: Harry Potter Warner Bros Studio Tour
★ 4.7 · 26,588 reviews - London: Westminster to Greenwich River Thames Cruise
★ 4.5 · 22,836 reviews - Magical London: Harry Potter Guided Walking Tour
★ 4.7 · 22,044 reviews - London: Madame Tussauds London
★ 4.6 · 20,915 reviews - London: Warner Bros. Studio Harry Potter Tour & Branded Bus
★ 4.7 · 19,194 reviews
More Ghosts and Ghouls
- Ghost, Ghouls and Gallows Tour : Guided Tour with Boat Ride
★ 4.5 · 3,212 reviews - London: Comedy Horror Ghost Tour on a Bus
★ 4.4 · 2,084 reviews - London: Ghost Walk and River Thames Boat Ride
★ 4.5 · 1,251 reviews - Ghost Bus Tour of London
★ 4.0 · 961 reviews - Ghastly Ghost Walking Tour in London
★ 5.0 · 878 reviews
Just reviewed around London
London Ghost Tours, compared.
★ 4.5Ghost, Ghouls and Gallows Tour : Guided Tour with Boat RideFrom $293,212 reviews
★ 4.4Comedy Horror Ghost Tour on a BusFrom $372,084 reviews
★ 4.5Ghost Walk and River Thames Boat RideFrom $261,251 reviews
★ 4.0Ghost Bus Tour of LondonFrom $38961 reviews
★ 5.0Ghastly Ghost Walking Tour in LondonFrom $34878 reviews
★ 4.9Ghastly Ghosts 2-Hour Walking TourFrom $33794 reviews
★ 3.5The Original Jack the Ripper Coach Tour of Haunted LondonFrom $82419 reviews
★ 3.7Ghosts and Legends of Mayfair Walking Tour – LondonFrom $55153 reviews
Browse the lists this tour appears in








