Reviewed · IMMERSIVE GAMES & ESCAPE ROOMS
Epic 60 Minute Free-Roam Virtual Reality Experience at Navrtar
Turn a rainy London afternoon into game time. At Navrtar in Dickens Yard, you get a 60-minute free-roam VR session that mixes competitive multiplayer mini-games with a big zombie-shooting showdown called Contagion VR 2150. I like the setup because you’re not stuck watching a screen the whole time. I also like that the whole experience is capped at 6 people, so it feels easier to manage than larger attractions. One possible drawback: if you’re hoping every round feels fresh and different, you might find some rounds a bit repetitive.
What makes this option especially practical is the bar setting. When you’re not playing, you’re in a social space where you can grab food or drinks (at your own expense) and keep the friendly rivalry going. And yes, this is a good pick if you want something family-friendly for older kids and adults when the weather does not cooperate.
In This Review
- Key highlights to know before you go
- Navrtar at Dickens Yard: a one-stop VR session in West London
- The 60 minutes: how your 2-part game play actually works
- Arena warm-up: multiplayer mini-games that get you moving
- Contagion VR 2150: zombie-shooting in a 2,000-square-foot arena
- The bar break: food, drinks you pay for, and table games
- Who this is best for (and who should rethink it)
- Is $69.45 worth it? Value vs. what you get
- Booking timing and what that means for your plans
- Practical tips: getting there and making the hour go smoothly
- Should you book Epic 60 Minute Free-Roam Virtual Reality at Navrtar?
- FAQ
- How long is the VR experience at Navrtar?
- How much does the experience cost?
- What language is the experience offered in?
- What happens during the 60 minutes?
- How large is the group?
- Can I cancel if my plans change?
Key highlights to know before you go

- Free-roam VR for a full 60 minutes with a clear two-part game structure
- First arena multiplayer mini-games that help you warm up and compete as a team
- Contagion VR 2150 zombie-shooting showdown in a 2,000-square-foot arena
- Bar-area break for food, drinks you pay for, and casual table games
- Small group size (max 6 people) which can make the session feel less chaotic
- English experience with a mobile ticket and confirmation sent after booking
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Navrtar at Dickens Yard: a one-stop VR session in West London

This is not a hop-on, hop-off style tour. It’s one location, one session, and then you’re done—back to the start point. You meet at Navrtar in Dickens Yard, on Longfield Ave, London W5 2UQ. The hours run Monday through Friday from 2:00 PM to 10:00 PM (for the dates listed), so it fits well into a mid-afternoon or early evening plan.
The “bar in London” part matters more than you might think. A lot of VR places feel sterile. This one gives you a real hangout area before and after the action, plus places to sit and refuel. If you’re coming with a mixed group—people who game hard and people who just want to try something new—this format helps everyone relax between rounds.
Also, the official language is English, which keeps things straightforward for anyone who prefers clear instructions over guesswork. Most people can participate, and the venue allows service animals, which is good to know if you rely on one.
The 60 minutes: how your 2-part game play actually works
The experience is built like a short, intense story with two distinct halves. First you enter an arena for multiplayer mini-games. Then you switch to the bigger finale: Contagion VR 2150, a team-based zombie-shooting segment.
That split is a big value for the time. You’re not spending the whole hour waiting for a single mode to start. You get a warm-up phase where the goal is getting comfortable, coordinating, and competing. Then you move into the main event once you’ve already got your bearings.
Here’s the pacing you should expect:
- First half: multiplayer mini-games in the first arena—think strategy, quick reactions, and competition
- Second half: the zombie-shooting showdown, with team play against relentless hordes
- After game: you shift to the bar area, where you can eat, drink (own expense), and compare scores
If you like short events with a beginning-middle-end structure, this format fits nicely.
Arena warm-up: multiplayer mini-games that get you moving

The first half is where you set your rhythm. You step into the initial arena and start with multiplayer mini-games. The point of this stage is practical: you learn how the controls feel, how your team works together, and how fast rounds turn.
What I like about this warm-up is that it lowers the barrier for first-timers. Instead of dropping you directly into a high-stakes final battle, you get a chance to get comfortable with the VR system and the general flow of play. You’re also actively participating right away, not standing around.
Because it’s multiplayer, expect the dynamic of people trying to outscore each other. If you’re the kind of person who enjoys friendly competition, this half gives you a mental payoff. If you’re coming with someone who wants a calmer experience, they may still have fun here—since the mini-games are meant to get people into the action rather than overwhelm immediately.
Contagion VR 2150: zombie-shooting in a 2,000-square-foot arena

Now for the heavy hitter. The second half shifts into Contagion VR 2150—a post-apocalyptic zombie-shooting showdown. The arena is 2,000 square feet, which matters because space changes everything in free-roam VR. You’re not confined to a tiny zone where movement feels limited. More room generally means you can make choices, reposition, and keep your team coordinated.
This is also where the session earns its reputation for intensity. You’re facing relentless undead hordes, and the gameplay is built around shooting and reacting quickly. The game is described as adrenaline-pumping, and the structure supports that. You go from mini-game rounds into a main battle mode where the pressure ramps up.
Team play is part of the experience. Instead of treating it like a solo shooter, you’re meant to work with your group to handle waves. That’s a plus for groups of friends and for families with an older kid or two—because the social element is baked in rather than optional.
The bar break: food, drinks you pay for, and table games

After the VR action, you get a break in the bar area. This is one of those details that improves the whole outing. You’re not just done after the last round and left to find your next plan. You can refuel, get something to drink, and then do the very human thing: talk about what happened and compare scores.
The experience notes that you can order food and drinks in the bar area, but those are your own expense. That’s important for budgeting. The ticket covers the VR session, but your evening at the bar is an add-on if you choose it. If you’re coming in a group, this is also when the most fun “score talk” tends to happen.
There are also table games in the bar area, which can be a nice option if someone in your group wants to cool down while others keep the momentum going. It’s a smart way to keep everyone included, especially if you have mixed comfort levels with VR.
Who this is best for (and who should rethink it)

This is a family-friendly activity suited for older kids and adults. That wording matters. Younger children might still enjoy watching, but the active VR nature and the competitive format suggest it’s best when everyone can follow instructions and handle the intensity.
This is also a strong rainy-day plan. London weather can be moody. A one-hour indoor activity gives you a clear commitment without locking up your whole day.
Who tends to enjoy it most:
- Groups of friends who like competition
- People who want a “try VR” experience without making it a half-day project
- Families where older kids are comfortable doing active activities
- Anyone who wants a social bar setting plus gameplay, not just a tech demo
Who might not love it as much:
- If you’re the type who wants nonstop novelty from round to round, you may feel some rounds get a bit stale
- If your idea of value depends on the bar being included, remember drinks and food in the bar are at your own expense
Is $69.45 worth it? Value vs. what you get

At $69.45 per person, this isn’t a cheap throwaway. So the real question is whether the hour feels like more than a gimmick.
Here’s how the value adds up:
- Full 60 minutes of structured VR play (not just a quick intro)
- A two-part format: mini-games first, then the main Contagion VR 2150 zombie battle
- A large arena size—2,000 square feet—which supports more natural movement in free-roam
- A small group cap of max 6 travelers, which can mean less crowd pressure than bigger attractions
- A social payoff after gameplay: bar break, food/drinks at your expense, and score comparisons
The price makes the most sense when you’re booking for people who will actually participate. If one or more people in your group would rather spectate, the per-person cost might feel heavy.
That said, the overall feedback is strong. The experience has a 4.8 rating and is recommended by 96% of people. That doesn’t mean it’s perfect for every style, but it does suggest most folks leave thinking they got their money’s worth for an hour of active VR entertainment.
One caution from feedback: some people describe the rounds as a bit stale and robotic. If your biggest goal is constant variety, keep that in mind. If your goal is fun competition and a solid VR battle, you’re likely to enjoy it.
Booking timing and what that means for your plans

On average, this gets booked about 14 days in advance, so you’re smart to plan ahead—especially if you’re visiting during a busy week. Confirmation is sent within 48 hours of booking, depending on availability, so don’t wait until the last day if you want a specific time slot.
The session runs about 1 hour. In practice, it’s a good block to pair with dinner afterward in the area. You’ll still have time to walk off the adrenaline.
Practical tips: getting there and making the hour go smoothly
The meeting point is Navrtar at Dickens Yard, Longfield Ave, London W5 2UQ. It’s listed as near public transportation, which helps a lot in London where the last-mile walk can make or break plans. Since you’re returning to the meeting point when the activity ends, plan for an easy exit afterward.
A few practical things to think about:
- Wear clothing that lets you move comfortably. VR is active, and you’ll be standing and moving during gameplay.
- Bring a mindset for competition. The mini-game phase is multiplayer, and the score comparison after makes it feel like a real event.
- Budget for the bar break. Drinks and food are available in the bar area, but you pay for them separately.
Also, this is an English experience, and the group size is small. That combination usually makes the instructions feel easier to follow.
Should you book Epic 60 Minute Free-Roam Virtual Reality at Navrtar?
I’d book it if you want a focused, one-hour VR experience that turns a London day into a game night. The two-part structure (mini-games then Contagion VR 2150), the 2,000-square-foot space, and the max 6 person group size are all strong reasons to pick this over a quick VR demo.
I’d pause before booking if your top priority is nonstop novelty. One caution is that some rounds can feel a bit repetitive. If you’re chasing variety above all else, you may find that frustrating.
If you’re the kind of person who likes trying something new, working as a team, and having a clear ending time, this is a solid rainy-day plan with real social energy.
FAQ
How long is the VR experience at Navrtar?
It’s about 1 hour.
How much does the experience cost?
The price is $69.45 per person.
What language is the experience offered in?
It’s offered in English.
What happens during the 60 minutes?
You’ll do multiplayer mini-games in a first arena, then a zombie-shooting showdown in Contagion VR 2150. After the game, there’s a bar area break where you can refuel and compare scores.
How large is the group?
There’s a maximum of 6 travelers.
Can I cancel if my plans change?
Yes. You can cancel up to 24 hours in advance for a full refund.
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